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Breakout

Smash all the bricks with the bouncing ball — clear 3 levels to win.

Medium
Score: 0Lives: ❤️❤️❤️Level: 1/3

Breakout

About Breakout

Breakout was designed at Atari in 1976 by Steve Wozniak and Steve Jobs, shrinking the two-player tension of Pong into a single-player wall-smashing ritual that defined early arcade gaming. Its descendants added power-ups and lasers, but the pure version — one paddle, one ball, one wall — remains a perfect test of anticipation and calm hands.

This version runs on a canvas court with a wall of bricks in six rainbow rows. Every brick smashed is worth 10 points, and you have 3 lives for the whole campaign: clear the wall to advance, and clearing level 3 wins the game outright. The wall grows denser as you climb (5 rows on level 1, 6 rows after) and the ball's base speed rises each level. The paddle physics reward skill — where the ball strikes the paddle sets its rebound angle, up to a sharp 60 degrees — and the game can be driven by mouse, touch-drag, or arrow keys, with Space pausing the action.

How to Play Breakout

1

Press Play. The ball launches from the centre towards the brick wall.

2

Move the paddle along the bottom — mouse, finger drag on the canvas, or the ← → arrow keys — to meet the ball and bounce it back up.

3

Each brick the ball touches is destroyed and scores 10 points. The ball rebounds off bricks, walls and the ceiling.

4

If the ball passes your paddle and leaves the bottom of the court, you lose one of your 3 lives and the ball is re-served.

5

Destroy every brick to advance a level; the wall gains a row and the ball gets faster. Clear level 3 to win the game, or run out of lives and it is Game Over.

Controls

Mouse moveSlide the paddle to follow the pointer
Touch drag on canvasSlide the paddle on mobile
← / →Move the paddle from the keyboard
SpacePause / resume
Start / RestartBegin a new campaign at level 1 with 3 lives

Tips & Tricks

  • 💡You are the angle-maker: the ball rebounds at up to 60° depending on how far from the paddle's centre it lands, so deliberately meet it with the paddle's edge to shoot it into corners the centre-bounce cannot reach.
  • 💡Tunnel early. Clearing one column completely lets the ball slip behind the wall, where it rattles between bricks and ceiling, destroying several bricks per trip.
  • 💡Watch the ball, not the paddle — your peripheral vision handles the paddle's position, and tracking the ball's descent angle tells you where to be a half-second sooner.
  • 💡On the faster levels, stay near the centre when the ball is high in the wall; most deaths come from being caught sprinting back from a corner.

Breakout — Frequently Asked Questions

How many levels and lives are there?+

Three levels and 3 lives for the entire run — lives are not refilled between levels. Level 1 has 5 rows of 8 bricks; levels 2 and 3 have 6 rows, and the ball launches faster on each level.

How does scoring work?+

Every brick is worth 10 points regardless of its row or level. A perfect level 1 is worth 400, and a full three-level clear totals 1,400 points.

Can I control the ball's direction?+

Yes — that is the heart of the game. The rebound angle depends on where the ball hits the paddle: dead centre sends it straight up, while hits near the edge send it away at up to 60 degrees, at unchanged speed.

Does Breakout work on a phone?+

Yes. Dragging a finger across the canvas moves the paddle with the same responsiveness as the mouse, and the court scales to the screen width.

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